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Post by WaffleM on Sept 13, 2010 13:09:12 GMT -5
Here is a preview of our next product "Hex Grid: Battle Tiles": (The above battlefield would measure approximately four and a half by five feet!) This Multi-Layered PDF will include six inch wide (measured flat-to-flat) interlocking hex tiles that can be combined to create endless battlefields. The different layers can be turned on or off to build up custom combinations. These layers include: - 12 different Terrain Backgrounds
- Paved Roads, Dirt Roads, and River Sections
- Rocks, Vegetation, Island, Iceberg, Craters, and Fog Rough Ground
- 3/4", 1", 1-1/2", 2", 3", and 2" point-to-point "Hexa-Scape" Hex Grids
I still need to complete the compiling and testing, but Hex Grid: Battle Tiles should be available soon.
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Post by Dagger on Sept 13, 2010 20:34:25 GMT -5
The possibilities are endless... It looks amazing all put together like that... I'm going to need more ink for the printer
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Post by Tomahawk on Sept 15, 2010 8:15:10 GMT -5
So, um.... could we play Mech Attack on these, using the little hexes instead of inches for movement?
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Post by WaffleM on Sept 15, 2010 8:37:30 GMT -5
So, um.... could we play Mech Attack on these, using the little hexes instead of inches for movement? You could do that by turning on the 1 Inch Hex Layer, but I would still use a ruler or tape measure for range finding. Also you would have to position the miniatures in the center of the hexes as their bases would overlap the 1 inch hex. And I would make sure all players measured weapon ranges from the center of the miniatures base, not the edge, just to keep everything fair. Alternately you can just turn off the hex grids and use the terrain pieces without them.
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Post by WaffleM on Sept 17, 2010 7:33:12 GMT -5
I'm hoping to release it at the end of next week, but more realistically I should say that it will be released before the end of the month. I just swapped out a few of the terrain textures and that lead me to adding two more. So currently the terrain background count is at fourteen, and I'm tempted to throw in six more as bonuses. The bonus ones would be the two dungeon tiles, lava and slime fields, and two star scapes. These don't really fit in with the different layers or the overall outdoor theme, so they may just have to wait for another set. Most of the textures from the Armor Grid: Terrain Pack are used here. The rivers do not use the same texture as the water tiles (the water tiles do match the Terrain Pack), as it needed to look more like flowing water. The other reason I decided not to use the same texture for the rivers was that in my Mech Attack games I treat rivers as Rough Ground instead of Shallow Water. This allows Troops to cross rivers, but not lakes. And now another teaser:
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whar
New Member
Posts: 2
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Post by whar on Sept 17, 2010 19:49:51 GMT -5
One small question here, Does the footprint of the terrain peices(hills, buildings) match the hex grid size so that they are compatible with each other?
Also I look forward to the possibility of seeing the starscapes being added to this pack. Would be a great to go along with WorldWorks' Wormhole game which is on my to-get list, unless of course there is an Armorgrid space combat game coming.
And lastly I'd like to say ya'll are doing great things here, and keep up the good work. Mech Attack reinvigorated my love of wargamming after a long, long hiatus from it.
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Post by WaffleM on Sept 18, 2010 18:01:15 GMT -5
One small question here, Does the footprint of the terrain peices(hills, buildings) match the hex grid size so that they are compatible with each other? The simple answer is: "mostly" and by that I mean the buildings are all small enough to fit completely inside the boundary of one Battle Tile. The hills from the Terrain Pack, excluding the smallest hexagon hill and the sectional hill with four steep sides, have a footprint that is larger than the six inch hex tiles, so these will overlap the edges of the tile. This is not really a problem for Armor Grid: Mech Attack, as it is meant to be played without needing a "hex map". I am going to add two starscapes as bonus textures, one starry sky, one "cosmic" storm. The reason these are "bonuses" is because space tiles really deserve their own set with different layers. Space roads and rivers don't really make sense, but you can use the rock and iceberg layers as asteroid fields. We're glad you like it! Welcome to The Grid and welcom back to wargaming!
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Post by WaffleM on Sept 18, 2010 22:32:01 GMT -5
Terrain Texture Close Up:
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Post by WaffleM on Sept 20, 2010 21:21:17 GMT -5
Now available at Wargamevault.com for just $4.95US! You can check it out HERE! Please let us know what you think. Thanks! -Matt aka: WaffleM
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Post by Slayer Dragonwing on Sept 22, 2010 18:24:49 GMT -5
This may be a stupid question, but does the "hexa-scape" setting mean that the hexes can be printed at the same size as Heroscape hexes? I use those for both Heroscape and mech fighting and so I just wanted to be sure before I bought it.
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Post by WaffleM on Sept 22, 2010 20:12:12 GMT -5
This may be a stupid question, but does the "hexa-scape" setting mean that the hexes can be printed at the same size as Heroscape hexes? I use those for both Heroscape and mech fighting and so I just wanted to be sure before I bought it. No, not a stupid question and yes, both Heroscape* and our "Hexa-Scape" Grids are based on hexagons that measure 2 inches from point to point. Our Hexa-Scape Grids do not have the puzzle piece like edges of Heroscape hexagons, but they are the same size. *Armor Grid Games and Miniatures has no affiliation or endorsement by or with Hasbro or any Heroscape products.
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Post by Slayer Dragonwing on Sept 23, 2010 8:26:05 GMT -5
Thanks, I figured that was were the "scape" came from. I will definitely be buying these now.
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Post by duncan on Sept 23, 2010 9:31:56 GMT -5
I wasn't sure where to post this question/problem. I picked up the Hex Grid product the other day and printed off a few pages to start a map that I could use with both Armor Grid and Battletech. I set the layers to Hexagon Grid: Black, 2 Inch and Terrain: Forest Floor. Each page is a lighter rectangle in the center of the larger hex that is about 1 inch by 2 inches or so. If it was an ink or printer issue, I would have expected some variation of the lighter area but every page is the same and the rest of the page looks fine. Any thoughts?
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Post by WaffleM on Sept 23, 2010 10:56:37 GMT -5
I wasn't sure where to post this question/problem. I picked up the Hex Grid product the other day and printed off a few pages to start a map that I could use with both Armor Grid and Battletech. I set the layers to Hexagon Grid: Black, 2 Inch and Terrain: Forest Floor. Each page is a lighter rectangle in the center of the larger hex that is about 1 inch by 2 inches or so. If it was an ink or printer issue, I would have expected some variation of the lighter area but every page is the same and the rest of the page looks fine. Any thoughts? Thanks for posting your question. I just ran a test print with the same settings (Forest Floor and 2" Grid) and I had no problems. Is your print quality set to "draft" or "fast"? Does your printer have enough memory? Sorry I can't help more than that, but I haven't had the same problem with any prints...
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Post by duncan on Sept 23, 2010 23:04:16 GMT -5
I'm not using draft or quick printer. Memory should be fine. I do a lot of other paper modeling without any issues at least. I'll give another printer a try tomorrow and some different combinations and see what happens. Thanks for the quick reply.
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