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Post by WaffleM on Mar 31, 2011 8:23:28 GMT -5
Not sure on the Mv/Tp values... I'm still trying to figure out the damage pattern for their spit attack. It's not incredibly lethal, but the smell seems to go right past all armor! Luckily they only spit at each other (so far).
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Post by Dagger on Mar 31, 2011 19:37:37 GMT -5
Uh oh... what's YOUR Tp? Good luck dodging those spit attacks...
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Post by WaffleM on Apr 1, 2011 12:11:57 GMT -5
Teaser of new hardpoint slot designs for Medium Mech Torsos: The new hardpoints can function as standard weapon slots for medium weapons or maybe double slots for light equipment. Not necessarily in the official rules, but may make interesting builds for custom rules.
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Post by Dagger on Apr 1, 2011 17:42:39 GMT -5
<drool> </drool>
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Post by Tomahawk on Apr 4, 2011 18:40:12 GMT -5
O thing of wondrous beauty!
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Post by sharkbait on Apr 5, 2011 20:40:22 GMT -5
Nice! What are you waiting for, just release the new stuff! ;D
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Post by sleepyeleven on Apr 16, 2011 17:34:09 GMT -5
Loving the new designs! Keep up the awesome work.
I was wondering if it would be possible to include a set of .pdfs containing the curves of just the outlines for each page of the upcoming release. That way customers can make cutter files in whatever format their cutter requires. I have access to a Cricut with Sure Cuts A Lot which allows you to use .svg files with the Cricut. All it would take is importing the .pdfs containing the curves into inkscape and saving them as .svgs. I would gladly post the files as soon as I made them for anyone else wishing to take this route for their army's construction. Appreciate the consideration. Peace.
Thank you, Jeff
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Post by WaffleM on Apr 22, 2011 9:31:40 GMT -5
I'll see what I can do about svg files for all future cutter files. I can export the outlines to svg files from CorelDraw, but I'll need someone to test/convert them for cutting.
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Post by WaffleM on May 13, 2011 12:22:49 GMT -5
Just a small update to show the finished grey Mechs with the new multi-slot hardpoints. The humanoid Mech below has two Light Missile Launchers, the AMDS, and IWTS on the torso hardpoints. Each arm has a Light Cannon and a Medium Machine Gun. A little overloaded, so he'd end up being light on armor- but big on weapons! ;D The other Medium Mechs are shown without weapons to show the basic Medium Mech unit.
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Post by sleepyeleven on May 14, 2011 2:06:40 GMT -5
The anticipation is killing me. These new designs are really awesome. The coolest element of the game is being able to customize a unit and the new designs take a great idea and make it even better. I would love test out the svg files for cutting. ;D Are there going to be different movement rules for each set of legs?
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Post by Dagger on May 14, 2011 23:13:41 GMT -5
Awesome!... Loving the humanoid. Now I can't way to see the heavies :)
I've thought about different rules for each design type, but I don't want to add any complexity without some significant benefit. Maybe some optional rule that uses traits for each type... i.e. Chicken-leg can run 2xMv +1, Humanoid can vent +1 heat, etc... Any other ideas?
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Post by WaffleM on Jun 9, 2011 12:10:19 GMT -5
More teasers of the new Mech Designs! Below are a sampling of the new Heavy Mechs. Note the new multi-slots on the torso for mounting multiple weapons on each hard point. I'm hoping to release these by the end of this month, but I'll keep everyone posted as progress continues. And now a teaser for something a little further out! This is my next project after the new Mechs are done: Hex Grid: Corridor Tiles!
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Post by tugunmojo on Jun 9, 2011 21:18:42 GMT -5
Really like the new designs and the texture work on the tile. Hopefully, I'll have some time to build again in the next couple of months--going through withdrawals!
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Post by domingojs23 on Jun 13, 2011 15:20:15 GMT -5
Dear Friends,
I love the Humanoid Mech design concept ! Finally here is a great way to render "Space Marine" type warriors in a simple but effective 2.5d format. So, it would be wonderful if the design were also to be used for individual soldiers - or we could also just shrink them to size !
Bravo !
Gary
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Post by WaffleM on Jun 15, 2011 12:13:49 GMT -5
I'm glad you like them! At 15mm scale the having individual 2.5 Troops may be too difficult to build. But at 30mm (or 28mm) they might be easier... Hmmm... You've got me thinking...
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