uptrainfan89
Junior Member
Master of Time & Space!
Posts: 91
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Post by uptrainfan89 on Jul 30, 2013 19:31:08 GMT -5
I decided to make a thread for house rules I'm using or experimenting with. Here is a house rule I'm currently using for heavy vehicles. I've played around 10+ games so far with these house rules and they balance out really well. Also it still leaves the Ultra-Light class as an available option with out changing anything in the core rules classes. ________________________________________________________ House Rule for Custom Vehicles (This House Rule is Optional.) Vehicle Frames: Ultra-Light Max Bp – 4 Mv – 5 Tp – 5 Hull Options: 1 Light Max Bp – 5 Mv – 4 Tp – 4 Hull Options: 2 Medium Max Bp – 6 Mv – 3 Tp – 4 Hull Options: 2 Heavy Max Bp – 8 Mv – 3 Tp – 3 Hull Options: 2 The following options are available to complete your Vehicle: Armor: 1 Bp for each row of 10 Engine Upgrade: 1 Bp (+1 Mv first upgrade, +1 Tp second upgrade) (limit 2 Upgrades) Hull Options: •Cargo Bay – 1 Bp for a Cargo Capacity of 1 Troop Unit (Limit 2) •Turret – Ultra-Lights and Lights may equip one Light item. (Limit 1) Mediums may equip up to one Medium item. (Limit 1) Heavys may equip up to one Heavy item. (Limit 1) •Static Mount – Lights may equip two Light items, (Counts as 2 Hull Options). Mediums may equip up to two Medium items, (Counts as 2 Hull Options). Heavys may equip up to two Heavy items, (Counts as 2 Hull Options).
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Post by Dagger on Aug 2, 2013 9:21:17 GMT -5
Very nice... I like what you've done here. Your heavy vehicles bridge the gap pretty well between vehicles and mechs. I'm glad you're enjoying it!
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uptrainfan89
Junior Member
Master of Time & Space!
Posts: 91
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Post by uptrainfan89 on Aug 2, 2013 13:49:03 GMT -5
Very nice... I like what you've done here. Your heavy vehicles bridge the gap pretty well between vehicles and mechs. I'm glad you're enjoying it! Mech Attack is a blast and by far my most favorite game ever. Lol, that was my main goal was to have the possibility for heavy vehicles but not to overpower them since Mechs are the main power in the game. I also wanted the ultra light class too. After looking over how custom vehicles were made I figured to make heavy vehicles a balance between the medium vehicle and light Mech in the game. I also made it still two turrets for the heavy vehicle that way on the critical roll chart both turrets can be crippled. Everything else is still core rules. It's really balanced. ;D
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Post by sharkbait on Aug 5, 2013 19:55:56 GMT -5
Nice work. I like your house rules for vehicles. Need to use them in a game...
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uptrainfan89
Junior Member
Master of Time & Space!
Posts: 91
|
Post by uptrainfan89 on Aug 5, 2013 21:16:26 GMT -5
Nice work. I like your house rules for vehicles. Need to use them in a game... Thanks! The house rules really balance out, I haven't had a problem yet and have used a couple heavy vehicles in 10+ games. I like the option of being able to field a heavy vehicles with the others, makes for some neat tanks too. ;D
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