|
Post by skullhamma on Dec 10, 2013 7:03:02 GMT -5
Hey, I just downloaded Air Bridage Battle Colours. Now I have these nice paper models, but no rules to play them... It would be nice to have a summary of all expansion rules and a little guide to which supplement they belong, because I'm after the rules and not the paper models... I have to many lead mechs on my shelves. So, where do I get the rules for VTOLs, Skimmers and all that great stuff? Thanks!
|
|
aom
New Member
Posts: 5
|
Post by aom on Dec 10, 2013 9:30:45 GMT -5
+1 for rules
The models look sweet.
|
|
|
Post by WaffleM on Dec 10, 2013 13:04:12 GMT -5
Hey, I just downloaded Air Bridage Battle Colours. Now I have these nice paper models, but no rules to play them... It would be nice to have a summary of all expansion rules and a little guide to which supplement they belong, because I'm after the rules and not the paper models... I have to many lead mechs on my shelves. So, where do I get the rules for VTOLs, Skimmers and all that great stuff? Thanks! The play-testing/beta rules for adding Aircraft to Mech Attack can be found HERE. and the Mech Attack rules can be found HERE.
|
|
|
Post by skullhamma on Dec 10, 2013 13:10:52 GMT -5
Thank you very much! I had allready bought the main rules and the terrain expansion packs, but I couldn't find those for aircraft. I thought they would be part of the air brigade expansion, since I didn't expect paper models without a ruleset coming with them. Great to have them now. Good and quick support here, both thumbs up!
|
|
Techpriest
New Member
Looking for players in KC
Posts: 34
|
Post by Techpriest on May 10, 2015 15:21:02 GMT -5
Have a VTOL figure on order so have been looking over the aircraft rules. A nice place to start but I have some concerns.
Fast movers- I am thinking in order to fit into the scope and scale of the game all aircraft should be VTOL. To be even vaguely realistic non-vtol aircraft would need a minimum movement speed close to top speed of most mechs, and a limit on turning ability. Rather than trying to squeeze "Wings of Glory" into Mech Attack I say we leave them on the sidelines. I consider Mech Attack to be based on "Hollywood physics". Even in Hollywood when jets get involved in a ground fight with major characters they just zip across the screen dropping bombs.
I like the idea of giving aircraft a Strength instead of armor. They should have a good TP but should not survive many hits.
I understand the desire to keep from adding new rules to the game, but JUMP is a mechanic in the game that has rules already. Using it in this context to mean something different may lead to confusion as rules are clarified or expanded. I would give them DIVE and CLIMB moves instead to change flying levels.
I assume the intent was that a vehicle that changes from high to low cannot attack in the same turn, as per JUMP rules. If they can you know they will just drop down behind a mech and take a shot every opportunity and the mech can't do anything about it.
Damage Table- I wondered this about the Troop table as well, why no -1 SV? Why no critical hits in the Aircraft one? I am thinking 9-10 are damage and hard point destroyed like troops.
Attack vs Defend roll. If an aircraft at HL is attacked with missiles it says attacker and defender roll and if attacker is equal or higher they hit. So why does it mention range? Do we adjust that roll for range? I am not sure why the change for this attack to ramming rules. Why not roll vs TP with modifier like other ranged attacks? It should be hard to hit a high level aircraft, -3 to hit? If two people roll dice the odds are 50-50. That is better odds than the attacker may get when the aircraft is Low but far away.
Will have to try some of this out. It looks like of an aircraft gets anywhere near a mech it's dead. Infantry and light vehicles only stand a chance when they get into cover and in the air there is no place to hide. That is probably about right though. In scenarios where speed and maneuverability is important they could still play a vital roll, so long as they stay out of range.
|
|
|
Post by Dagger on May 11, 2015 21:25:38 GMT -5
I think I've addressed some of your thoughts in my draft.
JUMP - I went with "JUMP" because I was thinking of jumping from one altitude level to another; and I was trying to have universal movement orders instead of having orders which are unit specific.
Yes, descending from high-level and firing on the same turn would be pretty cheesy.
Damage Table - I could have a roll of 1 take -1 SV, and a roll of 10 take -6 SV... but I tweaked the table to do more damage faster (to balance troops), and I like the symmetry of the table.
Attacking HL units - Still needs play testing to find what feels right.
|
|
|
Post by chicagowiz on Jul 31, 2015 17:15:46 GMT -5
Argh, I should have asked my question here...
So just to clarify on these rules, does that mean that aircraft at LL can attack ground targets with both missiles and energy/kinetic weapons, and vice versa?
Also, just going back to my BT days and thinking about how fast aircraft are, the move rates seem slow for LL. HL, where speeds are relative to each other, I get, but I'd recommend a faster rate for LL. This might cause some issues of overflight, but we could playtest/tweak it.
I'd also think about maybe making 50% damage, remove a random weapon, 75% damage, remove a 2nd weapon.
|
|
|
Post by Dagger on Jul 31, 2015 19:59:32 GMT -5
Argh, I should have asked my question here... So just to clarify on these rules, does that mean that aircraft at LL can attack ground targets with both missiles and energy/kinetic weapons, and vice versa? Also, just going back to my BT days and thinking about how fast aircraft are, the move rates seem slow for LL. HL, where speeds are relative to each other, I get, but I'd recommend a faster rate for LL. This might cause some issues of overflight, but we could playtest/tweak it. I'd also think about maybe making 50% damage, remove a random weapon, 75% damage, remove a 2nd weapon. LL - Yes... at LL the aircraft is flying low and slow; within range to use, and be targeted by, any weapon. 50% - and what if you have an aircraft with no weapons? Some aircraft are just designed to ferry troops around. I try to keep the number of exceptions to a minimum.
|
|
|
Post by chicagowiz on Aug 2, 2015 20:37:27 GMT -5
Hi Dagger,
If, and I'm just chewing on this, IF you were to say that fighters, especially the type of fighters used in "that other game", were ported over with the concept of high speeds over the battlefield, how would you handle it? 3x to 4x the speeds?
If that were the case, I would reduce it perhaps in some carrying capacity - kind of like what happens with 'Mechs and other vehicles. Maybe drop the speed, like on a crit chart? Just thinking otk (on the keyboard).
|
|
|
Post by Dagger on Aug 3, 2015 8:22:49 GMT -5
If, and I'm just chewing on this, IF you were to say that fighters, especially the type of fighters used in "that other game", were ported over with the concept of high speeds over the battlefield, how would you handle it? 3x to 4x the speeds? Having units that are significantly faster than the majority of other units increases the risk of game-balance issues; someone may find a tactic that is just too effective to be fun (i.e. crossing the entire board in one turn and deploying troops before your opponent has even had a turn yet). Ever seen a WH40K game where the 2nd player loses several units before his first turn? I'm not fond of a game where losing initiative means you won't even get a chance to move some of the models you've worked so hard on. My personal preference is for the first turn to be used for maneuvering and the second turn is when the actual engagement happens. That being said, I would think a unit intended to be fast would need some balancing. Maybe there should be different categories of aircraft; VTOL and Fast Attack. Maybe VTOL can hover and carry troops but can't STRAFE; Fast Attack cannot hover or carry troops but can STRAFE. What is STRAFE you ask? Instead of a unit always moving at 3-4 times the speed of other units, what if their normal move was inline with other aircraft but when they execute a STRAFE maneuver they can move a relatively longer distance in a straight line and maybe target multiple targets along that line. I haven't thought through the specifics, but it would likely combine their MOVE and ATTACK orders. I think this might be a good representation of fast attack type aircraft without risking too many game-balance issues.
|
|
|
Post by chicagowiz on Aug 3, 2015 15:23:12 GMT -5
That being said, I would think a unit intended to be fast would need some balancing. Maybe there should be different categories of aircraft; VTOL and Fast Attack. Maybe VTOL can hover and carry troops but can't STRAFE; Fast Attack cannot hover or carry troops but can STRAFE. What is STRAFE you ask? Instead of a unit always moving at 3-4 times the speed of other units, what if their normal move was inline with other aircraft but when they execute a STRAFE maneuver they can move a relatively longer distance in a straight line and maybe target multiple targets along that line. I haven't thought through the specifics, but it would likely combine their MOVE and ATTACK orders. I think this might be a good representation of fast attack type aircraft without risking too many game-balance issues. That sounds a lot like what I was going to adopt from the old Battletech Compendium rules - the strafe option. Basically, in that game, you do your dogfighting on a separate map, but if you end up on the map where the 'Mech units are, you can do a strafe on a line of hexes across the map. You can attack all targets (and yes, your side gets it like the others) or you can attack one unit specifically. I think that's what I was looking for and I'm thinking/chewing on the rules now. Something about using your movement to decide which direction you strafe from and where you want to go. You might spend 3 turns getting the right path set up and then go for it, so this might be the balancing... unless you want to frag your side... More chewing on this required, definitely something to try out! I've got Aerotech that want some love!
|
|
|
Post by superstar on Apr 8, 2020 13:04:55 GMT -5
Hello! You are asking me which rules doing here and I have answer for you: only that had written on direct. If you looking for done homework brilliant resource with low prices and high quality services, be very careful. I know one where you can book statistics assignment help and result is going be excellent! Try and you have verified I was right
|
|