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Post by sharkbait on Dec 19, 2013 17:24:21 GMT -5
I have a question regarding the RGMS. Let's say my RGMS equipped mech activates and successfully locks on to a target. The target mech is then activated by my opponent, and moves behind some blocking terrain (my RGMS equipped mech no longer has LoS). Do I lose the benefit of the RGMS then?
If so (that's the way I've been playing), then I may want to make sure my "target" mech has already been activated this turn.
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Post by Mike H "Chugosh" on Dec 19, 2013 20:13:21 GMT -5
The way you have been doing it makes sense to me. It seems natural enough to be a way to force your opponent's hand. Move it to cover or be pummeled by my 4XHeavy Rockets Heavy mech back line!
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Post by Dagger on Dec 19, 2013 20:25:51 GMT -5
I have a question regarding the RGMS. Let's say my RGMS equipped mech activates and successfully locks on to a target. The target mech is then activated by my opponent, and moves behind some blocking terrain (my RGMS equipped mech no longer has LoS). Do I lose the benefit of the RGMS then? If so (that's the way I've been playing), then I may want to make sure my "target" mech has already been activated this turn. You are correct... as RGMS allows friendly units to use LOS/Range from the RGMS's perspective, so if the target ducks out of sight from the RGMS then the lock is broken. It comes down to a tactical decision... do you use RGMS on a target who has already moved, or do you use RGMS on a target that hasn't moved yet? The later might force your opponent to change his activation plan and/or move into a position he hadn't planned on.
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Post by sharkbait on Dec 20, 2013 7:39:08 GMT -5
Thanks Mike & Dagger!
Glad to hear that I was playing this correctly.
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