Post by epix on Feb 6, 2015 6:29:52 GMT -5
Hello,
To be able to play in entire big cities, I have extended a bit the Building rules:
Buildings :
1- It is possible to have several Infantry units in the same building with a maximum number of units equal to the number of the building Armor Rows.
Example : A 3 armor rows building can be occupied by between 0 and 3 Infantry units.
2- You can enter a building which is already occupied by some of your opponent Infantry units. Units inside the same building are considered to be in base to base contact (and so must perform a Breaking Contact test to leave the building) and can only target opponent units inside this building during their action phase, when shooting at an opponent unit inside the same building the target unit does not benefit from Cover and only Individual Weapons and Machin Guns Crew Served Weapons can be used.
3- When shooting from outside a building to an Infantry unit inside the building, this building also suffers a 1 D10 damage.
Flame Weapons :
Flame Weapons have the followings stats :
Light : Cost 1Bp – Rv 2/2 – Hv 3 – Dp 3xD10
Medium: Cost 2Bp – Rv 2/2 – Hv 3 – Dp 4xD10
Heavy: Cost 3Bp – Rv 2/2 – Hv 3 – Dp 5xD10
-Flame Weapons always shoot at short range (no Extended Range modifier).
-Flame Weapons ignore Cover and Concealment.
-When shoothing a Flame Weapon at a Building or at a Unit inside the Building, roll a separate attack for each Unit inside the Building and another one for the Building itself (be careful you can damage your own troops). The building does not suffer the aditionnal 1 D10 damage as explained above.
Example : A Building is occupied by 2 enemy units and one of your units, if you shoot at it with a Flame Weapon you must make:
- An attack on the first enemy unit.
- An attack on the second enemy unit.
- An attack on your own unit.
- An attack on the Building itself.
Let me know what you think about it!
Epix
To be able to play in entire big cities, I have extended a bit the Building rules:
Buildings :
1- It is possible to have several Infantry units in the same building with a maximum number of units equal to the number of the building Armor Rows.
Example : A 3 armor rows building can be occupied by between 0 and 3 Infantry units.
2- You can enter a building which is already occupied by some of your opponent Infantry units. Units inside the same building are considered to be in base to base contact (and so must perform a Breaking Contact test to leave the building) and can only target opponent units inside this building during their action phase, when shooting at an opponent unit inside the same building the target unit does not benefit from Cover and only Individual Weapons and Machin Guns Crew Served Weapons can be used.
3- When shooting from outside a building to an Infantry unit inside the building, this building also suffers a 1 D10 damage.
Flame Weapons :
Flame Weapons have the followings stats :
Light : Cost 1Bp – Rv 2/2 – Hv 3 – Dp 3xD10
Medium: Cost 2Bp – Rv 2/2 – Hv 3 – Dp 4xD10
Heavy: Cost 3Bp – Rv 2/2 – Hv 3 – Dp 5xD10
-Flame Weapons always shoot at short range (no Extended Range modifier).
-Flame Weapons ignore Cover and Concealment.
-When shoothing a Flame Weapon at a Building or at a Unit inside the Building, roll a separate attack for each Unit inside the Building and another one for the Building itself (be careful you can damage your own troops). The building does not suffer the aditionnal 1 D10 damage as explained above.
Example : A Building is occupied by 2 enemy units and one of your units, if you shoot at it with a Flame Weapon you must make:
- An attack on the first enemy unit.
- An attack on the second enemy unit.
- An attack on your own unit.
- An attack on the Building itself.
Let me know what you think about it!
Epix