uptrainfan89
Junior Member
Master of Time & Space!
Posts: 91
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Post by uptrainfan89 on Mar 24, 2018 12:26:47 GMT -5
Ok so I took some time today and combined my House Rules for Heavy/Custom Vehicles, Aircraft (Armor Grid Version), Aircraft (Strength Value Version), and also the rules for Drones, and Mounted Infantry, all in one hopefully easy to read PDF file. I used the rules for Aircraft (Strength Value), Drones, and Mounted Infantry that was discussed in a couple other threads that the models are linked to. Here it is: Armor Grid - Mech Attack House Rules v1.2.pdf (59.23 KB) I'll try and keep this file up to date when I get a few more play test done and also if there are any rule changes or errors!
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uptrainfan89
Junior Member
Master of Time & Space!
Posts: 91
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Post by uptrainfan89 on Mar 24, 2018 12:35:05 GMT -5
Ok now it's good to go, fixed formatting and gave credit to the creators lol!
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uptrainfan89
Junior Member
Master of Time & Space!
Posts: 91
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Post by uptrainfan89 on Mar 24, 2018 12:46:36 GMT -5
Updated once more, I completely forgot to add my small House Rule that basically states:
*** Rules for Realistic Armor/Crit System: *** (This House Rule is Optional.)
For a more Realistic Armor/Crit System Ignore the rule that states “*If already destroyed or not equipped, roll again.” on all Critical Hit Tables.
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Post by aegisgrimm on Mar 30, 2018 15:25:20 GMT -5
Good work collecting those special rules together. I also think it'd be cool to see 'official' finalized house rules for Jump Jets, and weapon range bands.
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uptrainfan89
Junior Member
Master of Time & Space!
Posts: 91
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Post by uptrainfan89 on Mar 30, 2018 15:32:43 GMT -5
Good work collecting those special rules together. I also think it'd be cool to see 'official' finalized house rules for Jump Jets, and weapon range bands. Thanks! I'll have to track the thread down but I know there was talk of house rules on jump jets somewhere. I might have to see if a good decision/rules was made for them and add them.
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uptrainfan89
Junior Member
Master of Time & Space!
Posts: 91
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Post by uptrainfan89 on Mar 30, 2018 20:51:03 GMT -5
Updated to version 1.2! I added House Rules for Close Combat Weapons, Snipers/Mass Drivers, Simple Jump Jet Rule, and Updated the Custom Vehicle Rules with added Movement Options! Now I just need to get some play testing in lol!
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Post by zimzerveran on May 19, 2018 12:35:13 GMT -5
Updated to version 1.2! I added House Rules for Close Combat Weapons, Snipers/Mass Drivers, Simple Jump Jet Rule, and Updated the Custom Vehicle Rules with added Movement Options! Now I just need to get some play testing in lol! Fantastic work on getting these house rules together! I had just about given up on any Armor Grid rules for the newest unit types and decided to check in here. Now I can get to work building some units and bringing them to the table. Thanks!
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uptrainfan89
Junior Member
Master of Time & Space!
Posts: 91
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Post by uptrainfan89 on Jun 1, 2018 8:53:05 GMT -5
Your welcome, really glad I could help! Yeah, the rules for the newer units require a bit of reading and thumbing through a couple threads here to figure out what was suggested and sort of decided on since they weren't officially added to the core rulebook yet. I figured this way I could compile it all together in one easy to read place for anyone who was interested lol.
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