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Post by WaffleM on Apr 28, 2010 11:01:37 GMT -5
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Post by Parduz on Apr 29, 2010 5:06:05 GMT -5
Sadly, i can understand 1/8 of what they says, anyway it is clear that it was a success! As i just have wrote here, i think that some efforts should be put in the "easy of building": for someone used to do paper minis they should be easy enough, but the mechs, for someone that starts from this game, or that have not so much skills, can be a way to not buy the game... this is not a "critic", just a suggestion from someone that WANT to play this game but feel the building process as a pain instead of as a funny process
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Post by WaffleM on Apr 29, 2010 10:09:04 GMT -5
Sadly, i can understand 1/8 of what they says, anyway it is clear that it was a success! As i just have wrote here, i think that some efforts should be put in the "easy of building": for someone used to do paper minis they should be easy enough, but the mechs, for someone that starts from this game, or that have not so much skills, can be a way to not buy the game... this is not a "critic", just a suggestion from someone that WANT to play this game but feel the building process as a pain instead of as a funny process I've often found that when I'm frustrated with a building project, it's best for me to take a break and step back from it for a while. Instead of fretting over the miniatures, grab some cheap toy robots or other figures and give the game a whirl. We've kept the rules open enough so that the player can use whatever minis they want. Simple plastic toys may not look as impressive as formal minis, but as long as all players know what each toy represents ("That T-Rex is my Heavy Mech and those Smurfs are my Infantry." ) you should still be able to have a blast playing the game. It doesn't matter what your target looks like. They all blow up just the same! This will also give you time to evaluate how your units are equipped, so that you don't waste a lot of time cutting out weapons and units that you now don't plan on using.
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Post by Tomahawk on Apr 29, 2010 19:04:11 GMT -5
Scissors? Tagboard?
Seriously?
Even I knew more than that about paper minis.
After half of the show, I thought that they were going to give AG:MA a negative review, but at they end, they seemed really jazzed up about it. Even to the point of saying they wanted to see how it played with whole armies. Compared to what they sounded like at the beginning, that's some pretty high praise.
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Post by Dagger on Apr 29, 2010 20:17:20 GMT -5
In the beginning they were just getting through their first foray into paper models. Eventually they warmed up to it and realized the real benefit when they were like "hey, we could print more and have a massive battle!"...(grin) If they had been using cardstock, hobby knives, and glue sticks instead of tag board, scissors, and spray glue they would have had a much easier time. They still enjoyed it though.
Most of the issues they had with the rules was because they were just confused or mistaken, the usual first game stuff. Like movement... they thought you had to move in a straight line. You only have to move in a straight line when ramming.
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Post by tugunmojo on Apr 29, 2010 23:03:53 GMT -5
I don't think it was a bad review, really. Sure, I too, thought that the use of scissors, etc. caused more trouble that it needed to. However, I also opened my eyes to the reality that not everyone knows what we do about cardstock modeling. I think that the review should be seen as a lesson for all cardstock creators. Not everyone knows what we do and that obstacle does need to be addressed if creators are going to draw in a larger audience. So, I say, kudos, for the review. Besides, they did like it in the end and that's what everyone wants.
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Post by Tomahawk on Apr 30, 2010 7:02:32 GMT -5
Like movement... they thought you had to move in a straight line. You only have to move in a straight line when ramming. Really? Because that was unclear to me, too. Not to threadjack, but I somehow read the rules the same way, that units may only move in a straight line.
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