Post by Sarcastro on Nov 28, 2010 19:08:34 GMT -5
First, I wanted to let you know that we played our first two games today and they were great! We did use a few rule tweaks but things went very smooth and everyone had a good time.
Now then, our scenario that we'll be running for our next game in two weeks is lovingly pilfered from another game system but seems like it will work very well with Mechs.
It is an arena style game so every man for himself. We will likely use a 4'X4' table with lots of terrain as we had a number of people that wanted to play. Entry points into the arena will be marked and numbered.
Each player starts with a light mech and a random starting point (one mech per point.) Play proceeds as normal. Once a mech has dealt 10 points of damage the player rolls for a random exit point and must leave the arena via the numbered exit. Mechs cannot leave through their current entry point. If the pilot reaches their exit point they will be upgraded to a medium mech and will move onto the field the following turn. They will be reassigned a new entry point and now must do 20 points of damage before they can leave (again randomly roll the exit point.) If the mech reaches their second exit point they are given a heavy mech and must score 30 points to exit the field. The first heavy to score their damage and exit the field is the winner. In the case that two heavies exit on the same turn the one that has the most armor boxes left wins.
Damage dealt is equal to the weapons actual profile and additional damage done through armor blow out does not count (for example a light missile will only score a max of 3 points of damage even if it detonates deep inside). Self inflicted heat damage also does not count. Crit damage DOES count towards the total damage done.
We'll let you know how it goes.
Now then, our scenario that we'll be running for our next game in two weeks is lovingly pilfered from another game system but seems like it will work very well with Mechs.
It is an arena style game so every man for himself. We will likely use a 4'X4' table with lots of terrain as we had a number of people that wanted to play. Entry points into the arena will be marked and numbered.
Each player starts with a light mech and a random starting point (one mech per point.) Play proceeds as normal. Once a mech has dealt 10 points of damage the player rolls for a random exit point and must leave the arena via the numbered exit. Mechs cannot leave through their current entry point. If the pilot reaches their exit point they will be upgraded to a medium mech and will move onto the field the following turn. They will be reassigned a new entry point and now must do 20 points of damage before they can leave (again randomly roll the exit point.) If the mech reaches their second exit point they are given a heavy mech and must score 30 points to exit the field. The first heavy to score their damage and exit the field is the winner. In the case that two heavies exit on the same turn the one that has the most armor boxes left wins.
Damage dealt is equal to the weapons actual profile and additional damage done through armor blow out does not count (for example a light missile will only score a max of 3 points of damage even if it detonates deep inside). Self inflicted heat damage also does not count. Crit damage DOES count towards the total damage done.
We'll let you know how it goes.