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Post by WaffleM on Aug 3, 2011 8:27:15 GMT -5
In the next few months, I'm planning on running some demos of Armor Grid: Mech Attack! at gaming conventions. I'm looking at having a battle between 6-8 players and I have a few scenario ideas cooking up in the back of my mind, but I wanted to ask if anyone has any tips to running a convention game?
What makes a good multi-player convention game where possibly none of the players have any Mech Attack/wargaming experience and they may not even know each other? Do you have any stories of games that you played in similar situations to conventions? How well did the game master introduce the rules? What made them good and run smoothly? What made them bad and had you sneaking away to the food court?
Thanks!
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Post by Dagger on Aug 5, 2011 9:05:23 GMT -5
With that many players, and since demo players at a con have limited time, I would give each player a heavy mech and let them have a deathmatch. That would be enough to get them introduced to the armor grid and I think they would enjoy equipping their mechs with their chosen weapons... Can't do that with other games If you demo with two players at a time I would give each 1 mech, 1 vehicle, and 1 troop... Keep the game short and simple so they'll want to come back for more.
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