Post by xavion on Apr 2, 2013 7:41:27 GMT -5
Hello all!
I've been lurking for a bit after picking up, well, the entire Armor Grid catalog when it was on sale a year or two back... I love the simple-yet-effective rules system and the style of of the papercraft minis. After receiving the notice of (and promptly buying) the new Motor Pool vehicle pack and discovering that Armor Grid development is still alive and well, I thought it was time to sign up for the forum and throw my two cents in...
When I first read through the rules, I had a ton of ideas about additional things I'd like to see in the Armor Grid game system, but I wrestled with the idea of complicating a such a straightforward system. That being said, the artillery and super-heavy discussions (which I believe others have already touched on) will have to wait, but I did have a few simple weapon ideas that I think would work well... here are the concepts; the values attached are certainly up for discussion:
Scatter Laser (Medium): Bp: 2; Rv: 6/10; Hv: 2; Dp: 2x Light Laser; Notes: roll for each hit separately
Heavy Scatter Laser (Heavy): Bp: 3; Rv: 6/10; Hv: 2; Dp: 3x Light Laser; Notes: roll for each hit separately
Cluster Missile (Medium): Bp: 3; Rv: 3-10/14; Hv: 1; Dp: 2x Light Missile; Notes: roll for each hit separately
Heavy Cluster Missile (Heavy): Bp: 4; Rv: 3-10/14; Hv: 1; Dp: 3x Light Missile; Notes: roll for each hit separately
Thoughts: These weapons, being essentially rapid-fire versions of their light iterations, would allow for partial damage on a salvo. Some other things I considered were re-rolling repeated hits to the same damage box (forcing the damage to be spread over 2-3 locations, particularly for the laser) and resolving all damage simultaneously (which would prevent the missiles from "digging" for later impacts in the same salvo). I see these weapons, especially in tandem, as being a good way to reliably strip away armor, without any real chance of doing critical damage, at least not early in the game.
Thoughts and opinions?
EDIT: Taking another look around, perhaps this should have gone in the "House Rules" forum instead... please feel free to relocate if necessary!
I've been lurking for a bit after picking up, well, the entire Armor Grid catalog when it was on sale a year or two back... I love the simple-yet-effective rules system and the style of of the papercraft minis. After receiving the notice of (and promptly buying) the new Motor Pool vehicle pack and discovering that Armor Grid development is still alive and well, I thought it was time to sign up for the forum and throw my two cents in...
When I first read through the rules, I had a ton of ideas about additional things I'd like to see in the Armor Grid game system, but I wrestled with the idea of complicating a such a straightforward system. That being said, the artillery and super-heavy discussions (which I believe others have already touched on) will have to wait, but I did have a few simple weapon ideas that I think would work well... here are the concepts; the values attached are certainly up for discussion:
Scatter Laser (Medium): Bp: 2; Rv: 6/10; Hv: 2; Dp: 2x Light Laser; Notes: roll for each hit separately
Heavy Scatter Laser (Heavy): Bp: 3; Rv: 6/10; Hv: 2; Dp: 3x Light Laser; Notes: roll for each hit separately
Cluster Missile (Medium): Bp: 3; Rv: 3-10/14; Hv: 1; Dp: 2x Light Missile; Notes: roll for each hit separately
Heavy Cluster Missile (Heavy): Bp: 4; Rv: 3-10/14; Hv: 1; Dp: 3x Light Missile; Notes: roll for each hit separately
Thoughts: These weapons, being essentially rapid-fire versions of their light iterations, would allow for partial damage on a salvo. Some other things I considered were re-rolling repeated hits to the same damage box (forcing the damage to be spread over 2-3 locations, particularly for the laser) and resolving all damage simultaneously (which would prevent the missiles from "digging" for later impacts in the same salvo). I see these weapons, especially in tandem, as being a good way to reliably strip away armor, without any real chance of doing critical damage, at least not early in the game.
Thoughts and opinions?
EDIT: Taking another look around, perhaps this should have gone in the "House Rules" forum instead... please feel free to relocate if necessary!