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Post by tugunmojo on Sept 5, 2010 20:52:45 GMT -5
Here are some shots of a new idea I had: Since they are immoble, I wonder what to make their point value. Half normal?
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Post by WaffleM on Sept 5, 2010 21:16:06 GMT -5
That's awesome! I hadn't thought of combining the vehicle turrets with the buildings. Maybe you don't have to worry about build point values as long as both sides have the same number of buildings with the same size weapons. But if your running a siege scenario, where only one side has buildings, you would need Bp's for bunker turrets. I'll have to think about that...
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Post by tugunmojo on Sept 5, 2010 22:31:33 GMT -5
I have in mind an attack and defend type game. Still just an idea for now, but am slowly working on it.
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Post by Dagger on Sept 10, 2010 11:37:01 GMT -5
Fantastic idea with the Defense Tower...
The cost is an interesting dilemma. I'm not sure that lowering the Bp cost is the right way to go though. Basically you're spending Bp for the weapon AND the hardened building... assuming that you have to destroy the building in order to disable the weapon. I'm thinking there should be a base cost for the tower itself in addition to the Bp cost of the weapon. So basically instead of spending Bp on a mobile weapons platform, you are spending less Bp on an immobile tower.
Love the Low-wall extensions BTW... great for Troops to take cover behind.
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Post by tugunmojo on Sept 11, 2010 1:13:14 GMT -5
The Walls:
I've actually been toying with the idea of a "castle-type" set up with the defense towers part of the inner baily and walls for the outer baily to be used by infantry to hold off attackers. Just a random idea.
Point Costs:
An idea that I had was to give the weapon a better than normal range to compensate being an immoble weapons platform. Perhaps that would be better than reducing the point cost. I do not necessarily think that they should be a "cheap weapon," but rather, be really effective at what they are good at--defense.
However, not being able to move does reduce their effectiveness.--there will be no retreating with them. Though, if there was a "Crew counter/miniature," that might make an interesting objective for a game--something like an "orderly retreat." Use the defense towers to buy time for slow-moving units. Something like: get X number of units off the battlefield, defense tower crews count as half . . . hmmm, that gets me thinking . . .
Anyone else have ideas?
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Post by Dagger on Sept 12, 2010 12:52:21 GMT -5
I like the idea of tower platforms having some type of advantage over mobile platforms, other than being cheaper... I'd lean toward making them more accurate, maybe +1, as they are a much more stable firing platform.
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Post by WaffleM on Sept 12, 2010 20:21:51 GMT -5
Don't forget the Line of Sight advantage. And they could still house Troop Units for additional fire power. I may limit the tower's firing arc to make it unable to fire into the grounds that it is protecting.
Although, now that I think about it, it would be really cool to send an invading troop unit into a tower to take it over. I could just see the enemy taking control of one tower gun and using it to fire on another of the defender's towers! So many possibilities!!!
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