eilif
Junior Member
Posts: 72
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Post by eilif on Nov 22, 2010 9:07:04 GMT -5
I've been prepping MWDA figs for this game. Before I get to work on statting them up, I wanted to see if anyone has already has some mech stats they would like to share.
Standard chassis weapon arrangements would be fine, but if folks have interesting mechs made using the custom construction rules I'd love to see the stats for them. Thanks!
PS one more thing for the authors. Having a modifiable PDF or a word doc for the cards would be great for those of us with bad handwriting or who just like neat looking record sheets. I'm experimenting with a basic drawing program, but with my weak skills it's going to be a while, if ever, before it gets done.
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Post by Dagger on Nov 22, 2010 10:57:44 GMT -5
I won't ruin your fun with specific builds (^_^)... but here is a general strategy I like to use:
Vanguard - Heavy Mech with lasers (and enough heat sinks to fire them), and a RGMS.
Support - Vehicles and/or Infantry equipped with missiles, lots of missiles.
Fast Attack - Lights and/or Medium Mechs equipped with machine guns.
The idea is for the Vanguard unit to lead the way... creating a distraction, poking holes into enemy armor, and lasing targets with the RGMS. The Support units hang back and fire missiles at targets lased by the Vanguard unit's RGMS... hopefully blowing out armor via holes created by said Vanguard unit's laser weapons. The Fast Attack unit uses its speed to fill in defensive holes early in the game... but their true purpose is late-game when they can use their machine guns to score critical hits on units with blown out armor created by the Support units.
The choice of models and actual number of models for each unit depends on the total Bp limit for your game.
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