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Post by Mike H "Chugosh" on Dec 31, 2010 1:45:52 GMT -5
So other than mecha combat, my favorite type of game is space capitol ship combat. Not so much the fighter vs fighter, but more the battleships and cruisers and their accompanying smaller warships, with fighters being played by the squadron.
First I'll admit I haven't gotten Mech attack yet. However the system looks like it could easily enough be messed around with enough to use for a space capitol ship game. I can even picture fighter squadrons made up much like your infantry platoons.
It would be cool.
(and if this is the wrong place to post this, kindly move it where it needs to go, please.)
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Post by tugunmojo on Dec 31, 2010 18:39:56 GMT -5
Interesting idea. I suspect that wouldn't be too hard to do, of you don't mind the ink consumption. As far as the gaming, if you haven't already, you might look at world works games Wormhole.
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Post by Mike H "Chugosh" on Jan 1, 2011 1:10:42 GMT -5
Oh, hey! Those are kinda cool! And the price point is not bad at all. It seems awfully complex to make it all up, though. Two or three thingies of black ink, I shouldn't wonder. WWG is a nifty outfit, but their look is almost too realistic for my taste.
The other game I was looking at has a thirty dollar book and a sixty dollar starter fleet box.
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Post by Dagger on Jan 1, 2011 6:24:18 GMT -5
I have toyed around with the idea of an uber-simplistic capital ship type game... more for use as a campaign engine though, rather than a full blown space battle game. It's just been in the back of my mind though... I want to flesh out Mech Attack first...
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Post by Mike H "Chugosh" on Jan 1, 2011 10:21:44 GMT -5
Or high density carbon fiber laminate armor out as the case may be. Quite understood! In fact I rather think you have the right idea to keep working on the game you have out rather than diverting attention before you are prepared to. You still have to fill the air with Apaches and Warthogs, while determining if MGs, Lasers and missiles will do for ak-ak. You do have rather a lot on your plate, yet. btw, Happy new year, Dagger, (though you're almost two days in already) and I hope you get to come home soon.
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Post by WaffleM on Jan 1, 2011 12:57:49 GMT -5
I've also been thinking about Space Gaming, but I've been toying with a space version of the Hex Grid Tiles. The hard part is figuring out what elements to include that would help it be a universal gaming product. I started a thread HERE.
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Post by WaffleM on Jan 1, 2011 13:12:04 GMT -5
I hope you don't mind that I moved this thread, but I felt it deserved it's own board. -Matt
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Post by Mike H "Chugosh" on Jan 1, 2011 15:10:50 GMT -5
I hope you don't mind that I moved this thread, but I felt it deserved it's own board. -Matt Not at all. In fact, I'm honored. I could see --in fact what I want-- is a rather simple sort of game with fairly simple and fun models to glue up. I like the idea of switchable weapon mounts like on the mechs, but I'm not entirely sure how that would work in scale. Maybe just have representations of the main weapons, like choosing between a spinal mount mass driver and a fighter launch bay or massive missile battery. The whole idea seems to be to make wysiwyg fun instead of trying. I could see a pick up game where you have your ships (or mechs, for the existing game) all ready and then you have to reach into the grab bag for blind weapon choice. I'm not looking for a very granular game where every fighter and missile is individually tracked. That's one of the reasons I like the game I mentioned above with the thirty dollar book. Only I'm not sure I'm justified getting into something as expensive as that, so I come around begging for kewl paper minis games.
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Post by domingojs23 on Jun 13, 2011 15:14:22 GMT -5
Dear Friends,
Love this idea ! Yes, there is Wormhole, but I think there is a niche for a simple game, perhaps more fighter based.
The big attraction would also be the Armor-Grid style models, so the game could also somwhat re-cycle use of the Star Wars pocket model card minis by bringing in a new line of models in a similar format.
Cheers,
Gary
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Post by Mike H "Chugosh" on Nov 16, 2011 1:36:10 GMT -5
I'm still interested in this idea, by the way. More so now that I have actually got a game or two of Mech Attack done. Whether fighter based or cap ship (i really like the latter, mostly) it would be fun. Really, all it needs is a rewrite on the crits table, and your good. Oh, and rename your weapons to suit. Leave movement as simple as possible.
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Post by Mike H "Chugosh" on Jan 9, 2013 10:18:07 GMT -5
While it has been a while since I said anything about it, I still rather like the idea of putting together a game of Capitol space ship combat based on ideas I got from Armor Grid Mech Attack. There are ideas from other games I like as well that I would like to slip into the AG style rules somehow. I cannot help but love handfuls of d6 clattering into the rolling tray, one strength of the more expensive game I mentioned that I did eventually buy the book and cards for and played with my paper miniatures, but then sold the book and cards to worthier players who liked sixty pages and more of rules. The point? Wait. There has to be a point? Well I suppose I want to say good luck on everything, and I hope to see new stuff pretty soon, but if left to my own devices, I'll be slamming games to come up with more space ship goodness. Howzat?
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Post by Dagger on Jan 9, 2013 15:26:55 GMT -5
LOL When I hear about fists ful of six-sided dice, I always think back to my early ShadowRun RPG days.... gawd that game loved lots of six-sided dice...
Space Ships - That would be cool... and the Armor Grid would lend itself well to that type of game... Hmmm....
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Post by Mike H "Chugosh" on Jan 11, 2013 1:05:51 GMT -5
Fighter squadrons could be handled like troops bases. Different classes of ships would roughly correlate to the different sizes of mechs and vehicles.
One thing I thought of was how to put on weapons and batteries of weapons. I thought of the following costs for firing arcs. Fixed: (like a spinal mount) free. For each 90 degrees, 1 bp up to 360 for 4 bp.
MGs would translate to batteries of smaller guns, I reckon.
That is about all I have so far.
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Post by Mike H "Chugosh" on Jan 14, 2013 10:17:06 GMT -5
After thinking on it a bit, I'm not sure facing really is needed. The thought about this is that if you are in space, you can set the ship in a controlled roll or even a tumble and fire as your weapons bear wherever they happen to be mounted. The conventions of the genre have these massive ships hurtling along and making slow turns, but this is an artifact of seagoing combat, as are the turrets etc.
Just food for thought.
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Post by Dagger on Jan 15, 2013 14:12:33 GMT -5
I agree that the orientation of ships moving through space could be somewhat different than the orientation of aircraft moving through the air... but I think the idea of slow-turns comes from the assumption that it takes considerable amounts of energy to redirect the momentum of large space ships. I would imagine that, in space, the placement of your propulsion devices would be the primary factor that dictates your ship's orientation during turns and such.
As for turret mounted weapons... well, turrets are just fun (^_^)
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