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Post by Mike H "Chugosh" on Jan 16, 2013 0:06:11 GMT -5
Who am I kidding? I love the Space Battleship Yamato more than Star Trek ships, my other fave.
Okay, Think about this: Only the direct fire weapons (MG, Cannon & Laser) need really have a facing or turret. The missiles could be fired and then track their targets from whichever side they are mounted. Yes I am picturing this cinematicly as I write about it. And making the whooshy noises.
Ship sizes would roughly correlate to mech sizes, so your escort or corvette would be like an ultralight, the Frigate class like a light, the cruiser class a medium and a battleship a heavy. The subtypes (battlecruiser, pocket battleship or dreadnaught, ferinstance) would just be bp totals within the four broad catagories. For the weapons, anything of a greater size class than the carrying vessel would have to be fixed mounted (so, yes a corvette could carry a med laser fixed rear and heavy cannon fixed front, but with no armor it won't last long.)
Fighters would be exactly like troops, with their machinegun & one light weapon of choice, and their sv, speed and so forth.
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Post by Chivenger on Jan 24, 2013 13:28:23 GMT -5
It seems like a neat idea. The biggest problem with space battles is translating a three dimensional battle into a two dimensional board. But, if you do a space battle game, the Grid System would translate better to a capital ship game where the ships can take multiple hits of damage. Most dog fights only last until the first (or the very lucky get a second) hit. Another idea for a capital ship conflict in a more two dimensional context might be naval battles or steam air ships to attract the Steampunkers. Then you could include boarding parties.
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Post by Mike H "Chugosh" on Jan 25, 2013 1:21:38 GMT -5
There are a TON of steampunk naval things going on right now, but I could see doing post modern ships doing the high seas thing. I would say it would be easier to latch the brain onto. It all translates fairly easily across from Mech Attack, only not much wreckage and look out for shoals and such.
You know that would be pretty cool, too, and a bit easier to explain.
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Post by Mike H "Chugosh" on Jan 27, 2013 13:07:35 GMT -5
The one thing I cannot help but think of is that the movement might have to be a bit more complex than in Mech Attack. I can see something walking up a hill and then turning whichever way to fight, but I do not see how to allow the same thing for a ship. It would cost an inch or two's movement to get turned, assuming a tight turning radius like a personal watercraft.
Of course I have been "into" such movement since Car Wars games 30 years ago.
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uptrainfan89
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Master of Time & Space!
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Post by uptrainfan89 on Sept 16, 2013 18:01:08 GMT -5
Lol I keep thinking the core concepts and mechanics would be perfect for a starship based game and really fun too. The critical hits would basically translate to hyperdrive, life support, weapons, shields, thrusters, etc. As for movement the Full Trust rules from GZG have a neat and workable concept to maybe look into, also a neat concept for light speed jumps and weapon ideas. The damage profiles you have for weapons now would easily translate to space combat and also still have static and turret based weapons. As for shields it could possibly be as simple as an armor grid to punch through before hitting the hull of the ship but with maybe a way to regenerate, unlike just the hull of a ship, this way if you hit the shield critical area it would get rid of the regeneration ability, the shield, or both altogether. Another thing would be is to just do away with 3 dimensional space combat, its a neat idea but a real brain cramp to figure out and keep track of, with out extendable bases that is. It also makes screening a tactic that can be used easier. For cover you would have basically asteroids, moons, debris, other ships, etc. You could also throw a few abstract concepts into the mix, things like black holes, worm holes, energized nebula, etc. Also 2.5D ships would be perfect as they would provide a quick and easy to build method. Also could offer different configurations, it would be neat to see different thruster, bridge, wing, hanger, color, and detail configurations/add-ons. Also tho I think individual weapons, like in Mech attack would be hard to add but would become a build option with different firing arcs. There also really isn't anything available that I know of that's not 3D and takes forever to build, Wormhole from WWG being a good example. Also could have little extras like mines, missiles, missile salvos, and other tokens for certain abilities and attacks. Fighter and bomber squadrons could be as simple as a token of them on a stand. As far as types of ships there is a wide variety: Dreadnoughts, Carriers, Battleships/Battle Cruisers, Cruisers, Frigates, Civilian/Transports, Fighters, and Bombers. Maybe even Repair ships and Space Stations or Asteroid Stations. I'm sure I may have missed a couple in there too, lol. A lot of the vehicle, Mech, and troop stats that are currently in Mech Attack could be translated to the different sized/scaled ships with tweeking (at least the general set up of stats should if nothing else, Lol). These were just a few ideas and takes I had on the topic, as you can tell I've given it a bunch of thought on numerous occasions, lol. I'm sure I'll think up a few more, lol.
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Post by Dagger on Sept 17, 2013 15:26:22 GMT -5
I love your ideas... I've often wanted to play a space combat game but haven't taken the plunge for many of the reasons you listed. I would love to see a relatively simple to put together and play version. I'll have to give it some thought. Do you prefer hexes, squares, free measure?
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uptrainfan89
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Post by uptrainfan89 on Sept 17, 2013 18:20:01 GMT -5
I love your ideas... I've often wanted to play a space combat game but haven't taken the plunge for many of the reasons you listed. I would love to see a relatively simple to put together and play version. I'll have to give it some thought. Do you prefer hexes, squares, free measure? Lol Thanks Dagger! My brain tends to think in terms of balance, logic, and playability, Lol. Hmmm I think for space based games free measure is my favorite choice for movement, like Mech attack. My second choice would be hexes since if the ships base is a hex of the same relative size as the grid it's on then the ship has more options of what direction it's facing/traveling in, if the base is suppose to line up with the grid that is.
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Post by Mike H "Chugosh" on Feb 26, 2014 22:50:09 GMT -5
I am glad the idea is still percolating out there (or was in September), as I still think I like my space battles best.
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uptrainfan89
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Post by uptrainfan89 on Mar 1, 2014 16:44:55 GMT -5
Lol I love space battle games too! I still think the Mech Attack rules would make and amazing Space Attack game and would fill the void perfectly for paper model space combat games!
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Post by Mike H "Chugosh" on Mar 1, 2014 23:48:34 GMT -5
There is not so much a void, really. The World Works Games one looks pretty good, if you have a couple hundred hours to build all the components. And the Firestorm Armada game can be played with the paper cut outs if you don't have the book yet. I know there are others, too. I particularly like FA's dice with the many d6 that can explode. That is the one mechanic I would love to have seen here, but it just doesn't work the same way enough to port over. For land battles my second favorite is Kings of War, which also has tons of d6 for each attack (as many as 45 in one throw I made, a zombie mob attacking the rear of a column of dwarves.)
Yeah, for my thing, the Armor Grid is the better way to go, if it was available. The size class thing works pretty good, with maybe four general classes of ships and then swarms of fighters that would work like infantry only faster. The game could have a number of ways to dial in the feel, whether fighter heavy or more capitol ship heavy.
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uptrainfan89
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Post by uptrainfan89 on Mar 2, 2014 8:28:50 GMT -5
Lol I know what you mean, I own both wormhole sets but I can't seem to bring myself to print and build the hundreds of pieces and models. I also get the feeling WWG just kind of abandoned it, Since there have been no new expansions or even talk of the game on there site. For space games I really liked Full Thrust just cause of its mechanics and the ability to stat out many different starships. Problem is there just isn't really a wide variety of easy to build starships, WWG really only did 6-8 per set, personally it would have been neat to see even just one more expansion, lol. I'd like to see many starships done in an easy to build way like how Mech Attack is done lol. It would even make a great Kickstarter project too if the core game, components, and models were done and then an expansion or new model for meeting different stretch goals lol, just a thought.
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Post by Mike H "Chugosh" on Jun 1, 2014 16:15:12 GMT -5
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Post by Dagger on Jun 1, 2014 19:27:19 GMT -5
Those are really neat... I wish we could get our mechs printed up on cards like that.
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Post by warren705 on Sept 7, 2014 22:02:38 GMT -5
Hi all, I really like the MA minis but mostly I build them so various nephews and friends children can go absolutely nuts without needing rules. But I digress until these rules get released might I suggest Warcosm by Precis Intermedia right now the hard copy is on clearence for $9.95 which includes the PDF but doesn't bode well for future development. Both me and my model building fan club are okay with Arion Games Starship set but when I saw this thread I had to pipe up my whole hearted support. I might even get one or two of the to play the look of disbelief when I tried to get the to play Starfire (2nd Ed) using a mapsheet and counters is still scarring to my ancient soul Warren
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Post by Mike H "Chugosh" on Sept 11, 2014 15:59:32 GMT -5
Those are really neat... I wish we could get our mechs printed up on cards like that. If I had the dough, I would sure kick start it (or whatnot). The way some games have torn new windows in the heavens, it would seem like the way to go, but then you would have those rocketships, the star wars ones and some others all trying to get a piece of it through litigation and stuff, saying they did the idea first. Still, there would have to be a workaround.
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